
Title | Strife |
Server Status |
Moba Server Status
|
Developer(s) |
Developers
|
Publisher(s) |
Publishers
|
Activity Period |
2014 – 2015
|
Links |
Description
Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.
Heroes