The game is played essentially on a flat plane.

The most popular lane-pushing game developed for Starcraft II. It combined elements of DotA Allstars and League of Legends, while adding the ability to buy mercenaries to assist in the battle.

One of its hero stats was "timescale", which if increased would allow a hero's projectiles and abilities to travel faster, as well as lowering their cooldowns.

A game with characters from various mythologies. Its planned features include a weather system which alters the map on a per-match basis, and a dedicated terrain deformation role within the team.

A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.

A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

All of the heroes are available for free, though all of the cards and their upgraded versions are not.

D10

A Chinese game which blends features from League of Legends and Heroes of the Storm. There is no English translation as of yet. It is actually called "D10"!

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.