Heroes can place wards that grant persistent vision over an area. Usually they are limited in supply, and various options to counter them exist (including other types of ward).

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.

A 7v7 game from China, based on League of Legends and using apparently unlicenced IP from a wide variety of sources. The jungle creeps are all pokemon, while heroes include characters from disney, anime, and other games.

Side-scrolling platformer with an emphasis on temporary effects and bonuses obtained from jungle camps.

Allows teams to upgrade their lane troops, allowing for some level of RTS strategy.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.

Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.

Originally a 3v3 tablet game with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac.