Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.

It appears it will have a similar style of gameplay to League of Legends / SMITE.

Sci-fi game heavily based on DotA, targeted at the PS4. The PC version appears to require a controller to play.

3D game based on Paragon and its assets, with the addition of rock-paper-scissors damage affinities.

3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The game will make fullest use of the Z-axis.

Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. This means map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

Ascendant One is made in Korea using the Unreal Engine.

Community project following in the footsteps of Land of Chaos Online (LOCO). It features a 3D sloping environment, combat has indirect (tab) selection, and there are persistent character-building features. Up to 50 players can engage in one location simultaneously.