3D game based on Paragon and its assets, with the addition of rock-paper-scissors damage affinities.

3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The game will make fullest use of the Z-axis.

Korean game with a sci-fi theme, made in Unreal Engine. Its heroes are based on the greek gods. Given the high quality of the character models, it might have 3D gameplay.

Initial launch will feature a mode called circuitball where the goal is to pass a ball among teammates and land it in the enemy's "endzone". Later, a lane-pushing mode will be added.

This game is planned to run on kickstarter.