The most popular lane-pushing game developed for Starcraft II. It combined elements of DotA Allstars and League of Legends, while adding the ability to buy mercenaries to assist in the battle.

One of its hero stats was "timescale", which if increased would allow a hero's projectiles and abilities to travel faster, as well as lowering their cooldowns.

A game with characters from various mythologies. Its planned features include a weather system which alters the map on a per-match basis, and a dedicated terrain deformation role within the team.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.

Introduces a wider range of map objectives and hero build options.

A third-person shooter in which players defend their team's boss monster, while fighting to take down the enemy's boss monster.

Fast-paced arena game focused on rich and deterministic hero combat.

A game with cartoony/chibi graphics that allows teams to capture giant mercenaries from the jungle. It appears to be targeting PC, Mobile, PS4, and PSVR.

Players control a weaponized vehicle which can be driven around in a 3D cyber-sports themed environment. A dropship can be called in to swap to their secondary vehicle at any time during combat.