A leaner edition of League of Legends, targeting mobile and eventually consoles. It will make some changes to ensure best fit for these platforms and their controls, as well as speed up game times.
A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.
A cross-platform VR game with 10 characters and over 70 weapons to choose from. Lanes are mentioned but it's not clear how big of a role they play in practice.
A mobile game using Marvel IP, currently in closed beta testing in Southeast Asia and India.
A mobile game based on DotA.
Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. It uses some licenced characters from 'My Hero Academia'.
Mobile game by a Turkish studio. All heroes are unlocked.
Mobile game with persistent progression elements. Heroes have 4-5 skins each, and they slightly alter the hero's in-game stats.
Designed for tablet, with expressive touch-gesture controls for abilities: such as dragging a hero around the screen to control their dash ability.
The game never made it past closed beta, and the team behind it now make the app called 'discord'.