27th Dec, 2017
A guide for getting the most out of Lane-Pushing Games as a whole is:
- The Reading List
Below is a list of hand-curated links for anyone interested in lane-pushing game design, balance, and history:
Community Spirit:
- How To Win Ranked Games: WhatTheMoose champions the importance of making plays, and showing consideration for off-meta picks and builds.
- Escaping MMR Hell: The essentials of how to communicate and lead teams in the trench, told in SirActionSlacks' jokey style. Despite frequently offensive language; this guide is about being discerning, opening lines of communication, and getting results efficiently. Probably don't take the advice on flaming though.
- The Psychology of Rage-Quitting: A concise and well-referenced article by Platinum detailing some of the psychological factors involved with rage-quitting.
- Raising Good Gamers Resources: A variety of articles, papers, and initiatives covering content moderation, toxicity, and best known practices for crafting healthy online spaces.
Esports
- Esports Yearbook: An academic, creative, and journalistic publication which collects articles relating to esports. It has been running since 2009.
- Esports Research: A compilation of academic research in the field of esports.
Hero Design and Balance:
- Sirlin.net: Some great insight into many facets of multiplayer game design and balance, by David Sirlin. The Multiplayer Game Balance series and Playing to Win book are must-reads.
- Nome’s Wisdom: An old design blog by game designer Richard Liu during his days working on Heroes of Newerth. Offers interesting insight into the commercial hero creation process.
- From Masher to Master: Chapter 1: Patrick Miller writes a very detailed examination of arcade fighter games, and how the various characters form different twists on a core skeleton of gameplay.
- Champion Balance Framework: David Capurro and his team at Riot show how the balancing process can be motivated by data, and adjusted for multiple audiences.
History:
- Reddit AMA with Neichus: A pleasant Q&A session in which one of the developers behind DotA Allstars describes his experiences working on the map.
- Interview with Tryndamere: Marc Merill, co-founder of Riot Games shares his experiences in game development.
Market Data:
- Lane-Pushing Games maintains a list of publicly available market information.
- The RGP Dota2 Matchmaking graphs are excellent.
- Stratz has a live monitor of Dota2 Battle Pass engagement.
- League of Graphs provides plenty of detail about match stats in League of Legends.
Mechanics:
- Chaq's Guide to Solo Mid: Denies are a Dota2 mechanic that often gets dismissed as absurd, because "why would you kill your own team"? This guide from 2013 offers context for why denies matter, and illustrates how a few legacy Warcraft III mechanics spawned the incredibly deep laning environment that characterises Dota2.
- Strategy over Skill: Alliance Ascendant: Ver offers an exceptionally detailed breakdown of the importance of strategic resource allocation, as mastered by the Dota2 TI3 championship-winning team Alliance.
- The Geography of the MOBA Map: A feature piece by Josh Calixto about map layouts in commercial mobas, and how various staple genre features evolved. I was interviewed as part of it.
- A New Fault Map: Considerations for 3D level design in lane-pushing games by Sylphin from the Fault team.
- Minimum Inventory, Maximum Diversity: My favourite article on the internet. By Christopher Carlson.
Development Frameworks:
- Newerth of Heroes, an open-source implementation of a lane-pushing game. It's cross platform; multiplayer; has a lobby system, map editor, and replay system. Note that some of the bundled assets may not be free to use.
- C# Unity Framework, has pathfinding, physics, team vision, heroes and items.
- OpenMOBA in Unreal 5, very basic blueprints based template.
- Dota2 Modding: useful at a minimum for prototyping and potentially finding a user-base. AutoChess is the biggest success story on this platform.
Other:
- Why Dota Sucks: A provocatively titled series which aims to expose many of the weaknesses of the lane-pushing genre, written by game critic Michael Lowell. This is difficult and sometimes uncomfortable material, but is also well-researched and thorough. Anyone seriously looking to educate themselves about lane-pushing games should invest the time to read it properly.
If you have articles, posts, videos, or other content which might be suitable for this list, please get in touch!