A guide for getting the most out of Lane-Pushing Games as a whole is:
- The Reading List.
Below is a list of hand-curated links for anyone interested in lane-pushing game design, balance, and history:
- MOBA.directory: An excellent resource which lists heroes from several popular MOBAs, and links heroes with similar mechanics and play-styles to each-other.
- Why Dota Sucks: A provocatively titled series which aims to expose many of the weaknesses of the lane-pushing genre, written by game critic Michael Lowell. This is difficult and sometimes uncomfortable material, but is also well-researched and thorough. Anyone seriously looking to educate themselves about lane-pushing games should invest the time to read it properly.
- Chaq's Guide to Solo Mid: Denies are a Dota2 mechanic that often gets dismissed as absurd, because "why would you kill your own team"? This guide from 2013 offers context for why denies matter, and illustrates how a few legacy Warcraft III mechanics spawned the incredibly deep laning environment that characterises Dota2.
- Strategy over Skill: Alliance Ascendant: Ver offers an exceptionally detailed breakdown of the importance of strategic resource allocation, as mastered by the Dota2 TI3 championship-winning team Alliance.
- The Geography of the MOBA Map: A feature piece by Josh Calixto about map layouts in commercial mobas, and how various staple genre features evolved. I was interviewed as part of it.
- Minimum Inventory, Maximum Diversity: My favourite article on the internet. By Christopher Carlson.
Hero Design and Balance:
- Sirlin.net: Some great insight into many facets of multiplayer game design and balance, by David Sirlin. The Multiplayer Game Balance series and Playing to Win book are must-reads.
- Nome’s Wisdom: An old design blog by game designer Richard Liu during his days working on Heroes of Newerth. Offers interesting insight into the commercial hero creation process.
- From Masher to Master: Chapter 1: Patrick Miller writes a very detailed examination of arcade fighter games, and how the various characters form different twists on a core skeleton of gameplay.
- How To Win Ranked Games: WhatTheMoose champions the importance of making plays, and showing consideration for off-meta picks and builds.
- Escaping MMR Hell: The essentials of how to communicate and lead teams in the trench, told in SirActionSlacks' jokey style. Don't be fooled by the frequently offensive language; this guide is about being discerning, opening lines of communication, and getting results efficiently. Probably don't take the advice on flaming though.
- Reddit AMA with Neichus: A pleasant Q&A session in which one of the developers behind DotA Allstars describes his experiences working on the map.
If you have articles, posts, videos, or other content which might be suitable for this list, please get in touch!