A light-hearted side-scroller game that includes a deck-building component for customising each team's army. The game is available on lots of platforms, and supports 1v1 and 2v2 online multiplayer battles.

A significant component of the game is its single-player story-driven campaign, which teaches the deck-building concept.

A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.

Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.

All of its characters are based on real-world gods and myths from pantheons from around the world. It was among the first games played from a third-person perspective, offering a more immersive experience and affecting its vision and movement mechanics. The game uses almost entirely skill-shots, and offers a variety of competitive lane-pushing modes.

Mobile game resembling League of Legends, with slightly simpler heroes and action controls. It's enormously popular in China, thanks to WeChat and QQ social integration making it easy to bring friends, and building its lore and narrative around Chinese history and mythology.

Outside China, a different version of the game is distributed with the name 'Arena of Valor'. It uses a separate cast of characters, including licensed IP like 'Wonder Woman'. Gameplay on the Nintendo Switch is different to mobile, and as a result it is not cross-platform compatible.

Third-party research agency Jiguang published a report in 2017 declaring that the game's audience was 54% female and 52% under age 24. This has been backed up in 2020 by a report from the Shanghai Online Games Association. A report in 2019 from Newzoo suggests 46% of the Honor of Kings esports audience is female. This is comfortably the most inclusive lane-pushing game on the market, though its success appears constrained to the Chinese market.