Popular variant of DotA from Korea.
A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.
Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.
Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.
A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.
Development has ended, though the servers remain available for the time being.
Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.