A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.

Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.

Originally a 3v3 tablet game with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac.

Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game.