Popular variant of DotA from Korea.
A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.
Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.
Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.
A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.
Development has formally ended, though servers remain available to play and there are still occasional minor patches to tweak gameplay and balance.
Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.