Player-controlled units are moved around by issuing orders.

Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. This means map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

Ascendant One is made in Korea using the Unreal Engine.

A 7v7 game from China, based on League of Legends and using apparently unlicenced IP from a wide variety of sources. The jungle creeps are all pokemon, while heroes include characters from disney, anime, and other games.

Heroes have two dedicated item slots for consumables, which play a large role in gameplay.

Simple 1v1 one-lane game, offers some troop customisation but not much else.

Players capture "territory" on their path to victory, and abilities sometimes behave differently on friendly territory. Heroes have access to both regular and hero-specific items (which can be unlocked on a player's account).

Fictional and historic characters compete for points in a sports-themed arena. Victory is achieved by destroying the enemy base, reaching 20 points, or point advantage at 20 minutes.