A conceptual moba based around elemental affinities and constantly-shifting lane dynamics.
Community project intended as a spiritual successor to Dawngate. It has since been discontinued. The work to-date was proposed to be made open-source as a Unity3D project, though so far this hasn't taken place.
Lighthearted game focused on zany hero combat, with surprisingly solid underlying mechanics that challenge genre norms.
Tastefully weaves capture-the-flag and control point objectives into the classic lane-pushing victory formula.
Heavily asymmetric game with large armies and role-focused heroes. Has clever and thematic mechanics for troop upgrades and management. There are only 6 heroes to choose from on each team!
Halloween-themed map; all three lanes must be fully pushed in at least once before the main base can be taken. Heroes have lots of spells and active items available