Teams can win by destroying a 'core' objective owned by the enemy team: usually a building in their main base.

A leaner edition of League of Legends, targeting mobile and eventually consoles. It will make some changes to ensure best fit for these platforms and their controls, as well as speed up game times.

The most popular lane-pushing game developed for Starcraft II. It combined elements of DotA Allstars and League of Legends, while adding the ability to buy mercenaries to assist in the battle.

One of its hero stats was "timescale", which if increased would allow a hero's projectiles and abilities to travel faster, as well as lowering their cooldowns.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.

A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

All of the heroes are available for free, though all of the cards and their upgraded versions are not.

A cross-platform VR game with 10 characters and over 70 weapons to choose from. Lanes are mentioned but it's not clear how big of a role they play in practice.

D10

A Chinese game which blends features from League of Legends and Heroes of the Storm. There is no English translation as of yet. It is actually called "D10"!

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.