Heroes may choose from a shared pool of equipment options.

The most popular lane-pushing game developed for Starcraft II. It combined elements of DotA Allstars and League of Legends, while adding the ability to buy mercenaries to assist in the battle.

One of its hero stats was "timescale", which if increased would allow a hero's projectiles and abilities to travel faster, as well as lowering their cooldowns.

A game with characters from various mythologies. Its planned features include a weather system which alters the map on a per-match basis, and a dedicated terrain deformation role within the team.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.

Players control a weaponized vehicle which can be driven around in a 3D cyber-sports themed environment. A dropship can be called in to swap to their secondary vehicle at any time during combat.

3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system.

Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.

It appears it will have a similar style of gameplay to League of Legends / SMITE.