Heroes may choose from a shared pool of equipment options.

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.

Players control a weaponized vehicle which can be driven around in a 3D cyber-sports themed environment. A dropship can be called in to swap to their secondary vehicle at any time during combat.

3D game based on Paragon and its assets. It has an increased emphasis on verticality, and a structured role and laning system.

Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.

It appears it will have a similar style of gameplay to League of Legends / SMITE.

Sci-fi game heavily based on DotA, targeted at the PS4. The PC version will be released later, and appears to require a controller to play to ensure a consistent experience across platforms.

Matches can be decided by either a core victory or the first team to 60 kills. At the start of each match, players pick one of five masteries which allow role-like customisation. These include: bonus physical damage, bonus energy damage, regeneration, +500 gold and extra passive income, or skip to level 4 and extra experience over time.

Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. Currently only available in China and Japan, but an English release may arrive in summer 2019.

Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

Ascendant One is made in Korea using the Unreal Engine.