Players pick a Retainer and a Vessel, which together form the stats and abilities of a complete character known as a 'Syndicate'. During the game, Vessels may be dropped and swapped with an allied player's Vessel to allow strategic pivoting and creative combos.

Buffs, debuffs, and dispels will play an important role in combat. There are also plans to experiment with enabling friendly fire.

A third person shooter game which takes place in a large urban 3D battlefield with bridges, ramps, and walls.

There are no character classes. Players can equip themselves with a loadout which they can upgrade and expand during a match. This can include various weapons (pistols, rifles, etc.), passive abilities, and activated items (orbital strikes, jetpacks).

Troops and jungle creeps are armed with guns. Clearing a jungle camp and hacking its terminal will increase a team's resource income until the camp respawns. Lane spawn is infrequent, being every 60 seconds instead of the usual 30.

A third person shooter game with lanes and a sci-fi theme. It includes six playable classes with options to customise weapons and exoskeletons.

An offline game for mobile, where the player controls three heroes and plays through a variety of campaign missions against AI-controlled bots. The player can control up to three heroes at once.

The game originally launched on iOS in late 2011, then received an Android release in 2015.

A 6v6 game which adapts the role structure from League of Legends, and has the sixth player occupy the role of 'Strategist'. This player acts as the team's Core structure, and can spend gold to recruit units to march down lanes towards the enemy.

This is a solo-developed project developed in Unity3D.

A mobile game which is being developed based on the auto-battler AutoChess, making use of the same assets. Many of the items, characters, and synergies(!) that players are familiar with will be retained in this new format.

The game promises competitive fairness by having all characters unlocked for free and no in-game stats tied to the user's account. It also brings some new mechanics to the mobile space: including a day-night cycle and trees which can be chopped down.

Characters from various worlds are summoned to fight together in Albion, a techno-magic themed world. The game will have a Japanese voiceover.

Map objectives include capture points which allow players to teleport to lanes, and a unique pit shape for boss monsters.

A play-to-earn title, formerly known as The Immortal Mystics.

Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.

There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.

The team is also working on engine technology for developing RTS and lane-pushing games.

A mobile game heavily based on League of Legends, claiming no pay-to-win features. It seems to be targeted at Brazil and the Latin American market.

Players select a hero and a 'Partner': a small pet that represents the player's pre-game loadout. It levels up with the hero, and can be equipped with some passive stat bonuses and a conditional active effect.