A recreation of SMITE which brings the game from Unreal Engine 3 to Unreal Engine 5. The original will continue to run as a standalone game.

Gameplay will see a number of changes, including the removal of relics, and allowing all Gods to build all items.

A leaner edition of League of Legends, targeting mobile and eventually consoles. It will make some changes to ensure best fit for these platforms and their controls, as well as speed up game times.

A 7v7 game from China, based on League of Legends and using apparently unlicenced IP from a wide variety of sources. The jungle creeps are all pokemon, while heroes include characters from disney, anime, and other games.

Designed for tablet, with expressive touch-gesture controls for abilities: such as dragging a hero around the screen to control their dash ability.

The game never made it past closed beta, and the team behind it now make the app called 'discord'.

Japanese-themed mobile game, using characters from the Onmyoji series of games.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.

Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.