Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
Supply lines at the back of each base provide teams with teching resources that steadily upgrade their army and defences.
A variation on the DotA formula which divides heroes into three classes: Melee, Ranged, and Spellcaster.
Offers enormous flexibility when it comes to hero customisation, and also has a flexible jungle mechanic.
The battle rages on both the surface of the sea and the ocean floor, and heroes can switch planes at any time!
Community project intended as a spiritual successor to Dawngate. It has since been discontinued. The work to-date was proposed to be made open-source as a Unity3D project, though so far this hasn't taken place.
Lighthearted game focused on zany hero combat, with surprisingly solid underlying mechanics that challenge genre norms.
Halloween-themed map; all three lanes must be fully pushed in at least once before the main base can be taken. Heroes have lots of spells and active items available