Heroes have two dedicated item slots for consumables, which play a large role in gameplay.

Designed for tablet, with expressive touch-gesture controls for abilities: such as dragging a hero around the screen to control their dash ability.

The game never made it past closed beta, and the team behind it now make the app called 'discord'.

Japanese-themed mobile game, using characters from the Onmyoji series of games.

Simple 1v1 one-lane game, offers some troop customisation but not much else.

A sci-fi game with a large focus on the lanes. Teams may upgrade their troops and increase the numbers being spawned. This allowed for some level of RTS strategy with certain troops countering others.

Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.

Players capture "territory" on their path to victory, and abilities sometimes behave differently on friendly territory. Heroes have access to both regular and hero-specific items (which can be unlocked on a player's account).