A mobile game based on DotA.
A game with cartoony/chibi graphics that allows teams to capture giant mercenaries from the jungle. It appears to be targeting PC, Mobile, PS4, and PSVR.
A 3D game which was originally planned to be based on Paragon and its assets.
The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.
Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.
It appears it will have a similar style of gameplay to League of Legends / SMITE.
Sci-fi game heavily based on DotA, targeted at the PS4. The PC version will be released later, and appears to require a controller to play to ensure a consistent experience across platforms.
Matches can be decided by either a core victory or the first team to 60 kills. At the start of each match, players pick one of five masteries which allow role-like customisation. These include: bonus physical damage, bonus energy damage, regeneration, +500 gold and extra passive income, or skip to level 4 and extra experience over time.
Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game.
It entered alpha testing in March 2019, with a second wave of tests from July 2020. Presently it is in early access on Steam.
Omeda Studios raised a $2.2M funding round in March 2021, and have taken on Steve Superville (former Game Director of Paragon) as an advisor.
3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.