A 3D game which was originally planned to be based on Paragon and its assets.
The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.
A 3D game which was originally planned to be based on Paragon and its assets.
The team later decided to take the project in a fresh direction, which will include original IP and possibly some mixing of genres.
VR game which blends hero shooters and mobas. It has a destructable environment, and super minions are beckoned forth when a player raises both hands into the air!
No relation to Megalith (2005).
Lane-pushing game offered within the MMO "Revelation Online". It does not use the player's usual MMO character or equipment; players choose from a selection of NPC heroes (like a regular lane-pushing game). It is possible that some combat features of Revelation, such as fighting in the air, will make an appearance.
It appears it will have a similar style of gameplay to League of Legends / SMITE.
Sci-fi game heavily based on DotA, targeted at the PS4. The PC version will be released later, and appears to require a controller to play to ensure a consistent experience across platforms.
Matches can be decided by either a core victory or the first team to 60 kills. At the start of each match, players pick one of five masteries which allow role-like customisation. These include: bonus physical damage, bonus energy damage, regeneration, +500 gold and extra passive income, or skip to level 4 and extra experience over time.
Aims to capture the feeling of Paragon, while improving on a number of core mechanics in the game.
It entered alpha testing in March 2019, with a second wave of tests from July 2020. Presently it is in early access on Steam.
Omeda Studios raised a $2.2M funding round in March 2021, and have taken on Steve Superville (former Game Director of Paragon) as an advisor.
3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.
Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.
The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.
Ascendant One was developed in Korea using the Unreal Engine.