A 4v4 game where players take the role of giants, supporting the advance of vast numbers of troops along the lanes.
Players have the ability to influence their army, with commands and by ordering the construction of fortifications.
A 4v4 game where players take the role of giants, supporting the advance of vast numbers of troops along the lanes.
Players have the ability to influence their army, with commands and by ordering the construction of fortifications.
A lane-pushing game hybrid with a collectible card game (CCG). Players choose from 10 base characters, and build a deck with basic and ultimate abilities. During a match, they draw abilities into their hand which can be played.
The characters are also equipped with pre-game loadouts, and over time more ability cards may be added.
A third-person MOBA shooter, with many character customisation options.
It integrates web3 mechanisms as part of monetisation and claims to have zero pay-to-win elements.
A project with the aim to innovate on the stagnant waters of the MOBA space. The game's design starts with a conservative approach which respects the core principles of the genre, and will involve community-led iteration to brainstorm new features.
The game draws on Heroes of the Storm for its talent system and mercenary camps, League of Legends for summoner spells, Dota2 for asymmetric items and denying troops, and Heroes of Newerth for fast-paced combat and a darker atmosphere.
A mobile web3 game. It claims to be a cross-platform tournament-centric game and will allow the use of tokens to invest in esport competitions.
The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.
There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.
A 5v5 game with a coastal theme, directly inspired by the old lane-pushing game Battleships.
Players buy a ship and equip it with a variety of cannons which automatically fire at nearby enemies. During a match, players upgrade to better ships with stronger or more specialised abilities, while swapping and adding more cannons and passive augmentations to cruise towards victory.
The economic system is shared among the team to keep all players relevant throughout a match.