A third person shooter game with lanes and a sci-fi theme. It includes six playable classes with options to customise weapons and exoskeletons.

A 6v6 game which adapts the role structure from League of Legends, and has the sixth player occupy the role of 'Strategist'. This player acts as the team's Core structure, and can spend gold to recruit units to march down lanes towards the enemy.

This is a solo-developed project developed in Unity3D.

Characters from various worlds are summoned to fight together in Albion, a techno-magic themed world. The game will have a Japanese voiceover.

Map objectives include capture points which allow players to teleport to lanes, and a unique pit shape for boss monsters.

A play-to-earn title, formerly known as The Immortal Mystics.

Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.

There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.

The team is also working on engine technology for developing RTS and lane-pushing games.

A 1v1 game where players play on behalf of an entire team in a lane-pushing game: choosing and upgrading their champions, troops, and buildings to counter the opponent's army. Players also choose a "primordial" to act as their main base, which has one active and one passive ability.

The game emphasises resource management, and macro over micro.

Citing DotA and League of Legends as inspiration, Eterlands adds an interactive physical environment with cliffs, trees that can be chopped down and dragged, bridges and rock walls which can be destroyed, and breaking dams to flood parts of the map which will slow enemies down. There is also a dynamic weather system.

The game seems to have never left concept phase, and available footage is minimal.

A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.

Combines elements of Quake with lane-pushing gameplay. It features extreme alterations to the Warcraft III engine while still running as a regular map. The result is a futuristic twin-stick shooter with 3D physics for all characters and weapons, as well as advanced character customisation options.

Despite its incredible attention to detail and highly custom assets and systems, the Warcraft III engine simply couldn't provide a smooth and responsive experience for this type of gameplay. This likely contributed to its brief three months of post-release development. It survives as a technical marvel.

The project began as a fan-made revival of Paragon, which focused on recreating the experience of the 'Legacy' map.  It was made available for the public to enjoy from very early stages.

In early 2020, the team received the backing of South Korean publisher Netmarble. The game is now being worked on with an expanded team. and is planned to release in Early Access on its first platform in Winter 2021.

The game will feature a new card system, PvE mode, and new maps.