A third-person MOBA shooter, with many character customisation options.

It integrates web3 mechanisms as part of monetisation and claims to have zero pay-to-win elements.

A recreation of SMITE which brings the game from Unreal Engine 3 to Unreal Engine 5. The original will continue to run as a standalone game.

Gameplay will see a number of changes, including the removal of relics, and allowing all Gods to build all items.

A project with the aim to innovate on the stagnant waters of the MOBA space. The game's design starts with a conservative approach which respects the core principles of the genre, and will involve community-led iteration to brainstorm new features.

The game draws on Heroes of the Storm for its talent system and mercenary camps, League of Legends for summoner spells, Dota2 for asymmetric items and denying troops, and Heroes of Newerth for fast-paced combat and a darker atmosphere.

A mobile web3 game. It claims to be a cross-platform tournament-centric game and will allow the use of tokens to invest in esport competitions.

The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.

There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.

A Quake-inspired lane-pushing game developed using the Dota 2 modding tools.

A mobile lane-pushing game whose problem statement is the lack of web3 asset ownership in games, and hyperinflation in game economies.

It does not claim any features that would be new or unfamiliar to existing players of the genre.

Each player selects 3 characters, and controls 2 at the same time as a "squad".

The game appears to lean heavily into web3 concepts. Its alpha artwork makes use of Paragon assets, though these are likely to be placeholders.

Players design their own character as a persistent avatar which they may bring into battle. It can have a custom size, shape, clothing, and facial features to suit the player's preferences.

The avatar's choice of weapons and armour will affect its base stats, and which abilities it may access from the large pool available. The mastery of the game is intended to be in its "RPG-style" character creation. During a match, players can level up the skills they chose as a form of temporary progression.

There are expected to be three lanes and two jungles, with a neutral area near the center of each lane which may be captured.

Players pick a Retainer and a Vessel, which together form the stats and abilities of a complete character known as a 'Syndicate'. During the game, Vessels may be dropped and swapped with an allied player's Vessel to allow strategic pivoting and creative combos.

Buffs, debuffs, and dispels will play an important role in combat. There are also plans to experiment with enabling friendly fire.

A mobile game based on League of Legends, with various funny characters and a comedic theme.

It appears to allow placing a "catapult plant" outside the attack range of enemy towers to slowly whittle them down.