A light-hearted browser game featuring many of the characters from Adventure Time.
A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.
Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.
A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.
Development has formally ended, though servers remain available to play and there are still occasional minor patches to tweak gameplay and balance.
Supply lines at the back of each base provide teams with teching resources that steadily upgrade their army and defences.
A variation on the DotA formula which divides heroes into three classes: Melee, Ranged, and Spellcaster.
Offers enormous flexibility when it comes to hero customisation, and also has a flexible jungle mechanic.