Hero Abilities

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds. Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage. Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks. Storm Blades adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 1 / 2 / 3 / 4 targets.

Static Shock

Passively shocks the target and 2 enemy units within 400 radius every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage and prioritizing heroes. Deals 3x Magic Damage against non-hero units. Activate to gain 15 / 30 / 45 / 60 Attack Speed for 6 seconds.

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 6 charges when dealing ability damage or autoattack damage to an enemy hero. Charges are set to a minimum of 20 when this occurs. Grants a bonus 0.6 / 0.8 / 1 Movement Speed per charge. Grants an additional 0.8 / 1.2 / 1.6 Superior Magic Damage to your autoattacks. Maximum of 125 charges, does not work on bosses.

The souls of the damned suffer eternal torments in the hells ruled over by the Daemon Lords. The administration of such torments are left in the hands of the cruelest and most sadistic of all the condemned. These irredeemable souls take such delight in the torture of others that they are imbued with the purest essences of anger, cruelty, and hate. These beings earn a title that strikes fear into both the living, and the dead; they are the reapers of souls, the crushers of dreams, the bastions of terror, and the delivers of the damned. They are Ravenors, and their Lord is known by that title alone.

Hero Tags (Theme)