
Title | Myrmidon |
Roles | |
Game |
Hero Abilities
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact. If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well.
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds. Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
Description
Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.