Fires a blast that travels 1600 units, deals 80/120/160/200 Magic Damage and applies a 20% Move Speed Slow to enemy units for 2 seconds.
Leaves a trail of Fireflies at random locations along the path which provide vision in the area for 15 seconds.
Target an enemy unit prepare to roll and allow allies to enter the shell by right-clicking you. Shellshock launches towards the target after a 3 second delay or upon second activation.
Waiting longer before launching increases speed. Allies and Shellshock are invulnerable while being transported but can use items and abilities.
Upon reaching the target or after 3 seconds, Shellshock will apply a 1/1.25/1.5/1.75 second Stun and 60/120/180/240 Magic Damage to all enemy units in a 300 unit radius around himself. An additional 20/30/40/50 Magic Damage for each ally hero picked up.
- Minimum speed of 600, maximum of 900.
- Allies can enter the shell throughout the entire effect.
Passively applies 1/2/3/4 Magic Armor to ally units within 600 radius and -1/-2/-3/-4 Magic Armor to enemy units within 600 radius.
On death, Shellshock drops his Sanctuary stone, which can be picked up by allies to grant them the current power of this ability until Shellshock revives.
The stone will emit the aura even if not picked up but can be destroyed by enemies.
Upon use deals 100/200/300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals 30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second to enemies within 350 range for the next 10 seconds.