
Title | Thunderbringer |
Roles | |
Game |
Hero Abilities
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 6 / 9 / 12 / 15 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 275 / 350 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly. Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
Lightning Rod
Passively damages nearby enemy heroes each time you cast a spell. Damage is equal to 4 / 6 / 8 / 10% of their current health in Magic Damage.
Lightning Storm
Activate to deal 210 / 335 / 460 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly. Staff of the Master increases the damage dealt.
Description
Unlike the wild lightning he commands, the Thunderbringer is marked by his calm patience and careful adherence to the ancient Beast protocols and etiquette. Though considered a bit of a fogey by others, he is an undeniable master of shamanic lore and a powerful wielder of mystic energies.