30th Oct, 2014By Softmints6 minutes

Halloween isn't the only thing to celebrate this week; it's also the 10-year anniversary of the spookiest AoS around: Extreme Candy War (Blizzard Entertainment, 2004)!

This map was released as a seasonal treat, and distributed as part of Battle.net's update patches. It marks Blizzard's first entry into the world of multiplayer lane-pushing games, and is remarkable for following very few of the usual AoS tropes of its era.

11th Sep, 2014By Softmints6 minutes

I stumbled across an old gem called Aerie of Ruin (FuriousBroccoli, 2004) just recently, and I'm delighted that I did. It's a highly asymmetric game, but in a way that creates great dynamics and makes you think deeply about how to play the matchup.

4th Sep, 2014By Softmints3 minutes

I'm not a fan of Veramarth, but it has a one-of-a-kind layout that I haven't seen anywhere else. Rather than the usual square-like map dimensions with main bases tucked away in each corner, Veramarth takes place along the banks of a river, with the main bases directly opposite each-other.

There is little wasted space: the battlefield is large enough that the map doesn't feel cramped and that there is room between the lanes, but has no long walks or windy side-paths.

28th Aug, 2014By Softmints5 minutes

Rival Nations (MicrosoftXP, 2002-2004) is a well-established member of the 3v3v3 sub-genre of AoS maps. It has a couple of neat ideas that make it stand out from its peers, including the ability to control several heroes at once.

3rd Jul, 2014By Softmints5 minutes

Ruiner's Domination is one of the most polished and professionally made AoS maps of its era. Its clean visuals combined with simple but well-embedded game rules has led it to age gracefully, even when played over a decade later.

12th Jun, 2014By Softmints7 minutes

The day has finally come where I review Ninjas on Battle.net! Formerly known as Ninjas in Pyjamas, NoB achieves an interesting contrast of being possibly the most informal AoS map ever developed, while simultaneously pioneering clever mechanics that have since been picked up on by commercial titles.

Its playerbase will describe the map as "silly, but fun", which echoes the relative unimportance of balance, the absurd abilities, and the plentiful references to gaming-related pop-culture.

22nd May, 2014By Softmints5 minutes

I'm sure most of you are familiar with the concept of drafting, the pre-match ritual in which players negotiate the characters that will be in-play during a match. Typical drafting phases consist of an alternating sequence of picks and bans. I've listed the drafting sequence for several commercial games below. There's some variation, but they're all pretty similar:

15th May, 2014By Softmints8 minutes
It's another interview; this time with moonliterhythm (aka SuaVe), the developer of perSonas/Arkana! I used to share a forum with him many years ago, so this was a surprise reunion.
1st May, 2014By Softmints7 minutes
Advent of the Zenith is comfortably one of the best-known AoS maps in Warcraft III. It stands out in many ways as a memorable experience, partly due to innovative hero design, and partly due to its immersive theme and custom graphics.
17th Apr, 2014By Softmints4 minutes

In light of last week's interview, I've decided to take a slight detour from our usual menu to review a concept AoS called Elemental Wars.

This was never made into a playable map, but is unique in several ways that I feel are worth discussing. The concept was originally posted here on wc3c.net, but I'll run through the main points below anyway.