3rd Jul, 2014By Softmints5 minutes

Ruiner's Domination is one of the most polished and professionally made AoS maps of its era. Its clean visuals combined with simple but well-embedded game rules has led it to age gracefully, even when played over a decade later.

12th Jun, 2014By Softmints7 minutes

The day has finally come where I review Ninjas on Battle.net! Formerly known as Ninjas in Pyjamas, NoB achieves an interesting contrast of being possibly the most informal AoS map ever developed, while simultaneously pioneering clever mechanics that have since been picked up on by commercial titles.

Its playerbase will describe the map as "silly, but fun", which echoes the relative unimportance of balance, the absurd abilities, and the plentiful references to gaming-related pop-culture.

22nd May, 2014By Softmints5 minutes

I'm sure most of you are familiar with the concept of drafting, the pre-match ritual in which players negotiate the characters that will be in-play during a match. Typical drafting phases consist of an alternating sequence of picks and bans. I've listed the drafting sequence for several commercial games below. There's some variation, but they're all pretty similar:

15th May, 2014By Softmints8 minutes
It's another interview; this time with moonliterhythm (aka SuaVe), the developer of perSonas/Arkana! I used to share a forum with him many years ago, so this was a surprise reunion.
1st May, 2014By Softmints7 minutes
Advent of the Zenith is comfortably one of the best-known AoS maps in Warcraft III. It stands out in many ways as a memorable experience, partly due to innovative hero design, and partly due to its immersive theme and custom graphics.
17th Apr, 2014By Softmints4 minutes

In light of last week's interview, I've decided to take a slight detour from our usual menu to review a concept AoS called Elemental Wars.

This was never made into a playable map, but is unique in several ways that I feel are worth discussing. The concept was originally posted here on wc3c.net, but I'll run through the main points below anyway.

10th Apr, 2014By Softmints12 minutes
erwtenpeller was one of the Warcraft modding community's most established artists. He is well known for his distinctive cartoony style, serving as the art director at the modding site wc3c.net, and his work can be seen in a wide variety of maps.
20th Mar, 2014By Softmints6 minutes

MountainStruggle is one of those old maps where relatively simple scripting plus creative thinking produced some interesting results. The game is 5v5, and is themed around two opposing nations which are separated by a giant mountain. The lanes defy usual conventions by weaving their way over and under the mountain's ridge, resulting in a rather unique layout.

27th Feb, 2014By Softmints5 minutes

Arise, arise! Fighters of Terpentin! Lane-pushing games are best known as 5v5 matchups, but over the years there have been plenty of maps trying out different configurations.

Terpentin is one of the better-executed 3v3v3 maps: consisting of three AI teams, with 3 player-controlled heroes on each. While nothing special in terms of graphics or hero design, its offers a large variety of map objectives, which are tricky to prioritise.

26th Feb, 2014By Softmints7 minutes

In this article, I'd like to introduce a broad classification of gameplay elements which I find useful when describing a lane-pushing game.

As players progress through a match, they have the option of outfitting their hero with various long-term bonuses. I collectively refer to these bonuses as equipment. Each type of equipment has a maximum number of slots, and a variety of things which can be equipped to these slots.