Just about every commercial MOBA shares the same victory condition of "destroy the enemy base". Isn't there anything that could be done to introduce some variety?
Before we begin, the word MOBA is used more inclusively by some people than others, so for clarification we need to divide the answer into two cases: lane-pushing games, and arenas.
Early in its development cycle, Sins of a Dark Age was reportedly going to merge the genres of RTS and MOBA to create something greater than the sum of its parts.
Welcome back for Part 2 of the Dota Outland review; check out Part 1 if you're not up to date. We'll resume going through the enormous list of map features...
This silly little feature allows units to jump down certain cliffs, as a one-way ticket to enter a lane. It was intended to help a team defending their base to initiate fights from an unlikely angle, without also giving the attacking team a route into the base.
Just before the Frozen Throne expansion was released in July 2003, Eul's Defence of the Ancients was easily among the most popular maps on Battle.net. But it was also a rare example of a map that didn't have tons of clones, since it was made using non-standard tools that made editing it difficult.
The Legend of Sand is one of the most distinctive AoS concepts out there. It taps into ideas from a variety of other genres, and while the result lacks refinement, it's certainly an interesting experience. The game depicts the tale of two early settlements on an island called Sand, and how they wrestle to take control of the island by securing and exploiting its natural resources.
I have recently been reading a book called How Life Imitates Chess by former World Chess Champion Garry Kasparov, in which he describes strategic analysis and decision-making as he has learned them in chess, and relates how the same techniques are applicable to decision-making in other areas of life.
Continuing from Part 1...
Dawngate's approach to items is a well-considered one. There are three categories of item: Basic items can upgrade into 2-5 possible Advanced items, each of which can upgrade into 2-4 possible Legendary items. Naturally, upgraded items carry the bonuses of their components, as well as gaining new stats and abilities.