For anyone unfamiliar, I want to take a brief moment to introduce the "Tabletop MOBA".
They've been around for a couple of years, though I haven't played one yet (I'd like to try). Analysing them would make for a great game design exercise, and I would like to chat with some of the designers about their interpretations as well.
They generally run 45-120 minutes, and tend towards lower player numbers (likely due to the complexity of taking turns). Common themes include a selection of heroes or sometimes factions, progressing across the board to the enemy base, and non-player-controlled troops
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