Developed and marketed primarily in Asia. Players enter the match picking three heroes, and can swap which one is active after dying. In-game progression is heavily weighted towards loadouts, though heroes having a large choice of skills to level up, and lots of consumable items, also played a part.
Players capture "territory" on their path to victory, and abilities sometimes behave differently on friendly territory. Heroes have access to both regular and hero-specific items (which can be unlocked on a player's account).
Play as fictional and historic characters like Cleopatra, Sherlock Holmes, and Red Riding Hood to compete for points in a sports-themed arena. Victory is achieved by destroying the enemy base, reaching 20 points, or point advantage at 20 minutes.
Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
A dark-fantasy themed game inspired primarily by League of Legends. It periodically offers team quests which act as mapwide objectives.