A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.

Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.

A mobile game based on League of Legends, featuring a variety of characters from the Three Kingdoms era in Chinese history.

A leaner edition of League of Legends, targeting mobile and eventually consoles. It will make some changes to ensure best fit for these platforms and their controls, as well as speed up game times.

A browser-based game made with Unity, which allows players to "hop-in, hop-out" as they please.

A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.

A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

All of the heroes are available for free, though all of the cards and their upgraded versions are not.

A cross-platform VR game which allows 3D movement and combat in a rich variety of environments.

As well as a 3v3 mode with lanes, there's a co-op action campaign and 3v3v3v3 conquest mode.

Lanes are mentioned but it's not clear how big of a role they play in practice.

A mobile game using Marvel IP. It is only available to players in South Asia, South East Asia, and Oceania.