A mobile web3 game. It claims to be a tournament-centric game and will allow the use of tokens to invest in esport competitions.

The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.

There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.

A mobile lane-pushing game whose problem statement is the lack of web3 asset ownership in games, and hyperinflation in game economies.

It does not claim any features that would be new or unfamiliar to existing players of the genre.

Each player selects 3 characters, and controls 2 at the same time as a "squad".

The game appears to lean heavily into web3 concepts. Its alpha artwork makes use of Paragon assets, though these are likely to be placeholders.

A light-hearted side-scroller game that includes a deck-building component for customising each team's army. The game is available on lots of platforms, and supports 1v1 and 2v2 online multiplayer battles.

A significant component of the game is its single-player story-driven campaign, which teaches the deck-building concept.

A mobile game based on League of Legends, with various funny characters and a comedic theme.

It appears to allow placing a "catapult plant" outside the attack range of enemy towers to slowly whittle them down.

An offline game for mobile, where the player controls three heroes and plays through a variety of campaign missions against AI-controlled bots. The player can control up to three heroes at once.

The game originally launched on iOS in late 2011, then received an Android release in 2015.

A mobile game which is being developed based on the auto-battler AutoChess, making use of the same assets. Many of the items, characters, and synergies(!) that players are familiar with will be retained in this new format.

The game promises competitive fairness by having all characters unlocked for free and no in-game stats tied to the user's account. It also brings some new mechanics to the mobile space: including a day-night cycle and trees which can be chopped down.

A game based on Indonesian mythology, history, and culture. It intends to create a positive gaming culture, support local cultural values, and be a platform for national esports competition in Indonesia.

The playable characters are 'Ksatriya', and each wants to protect its own 'Loka' (realm).

A mobile game heavily based on League of Legends, claiming no pay-to-win features. It seems to be targeted at Brazil and the Latin American market.

Players select a hero and a 'Partner': a small pet that represents the player's pre-game loadout. It levels up with the hero, and can be equipped with some passive stat bonuses and a conditional active effect.