A vehicular combat game which includes settings from some of the most famous battles in WW2. The game modes include a three-lane map, and each tank has 5 abilities.

It supports a web3 and NFT-based economy, which is tied in with lots of opportunities to customise your tank.

A mobile game based on League of Legends, with various funny characters and a comedic theme.

It appears to allow placing a "catapult plant" outside the attack range of enemy towers to slowly whittle them down.

A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

All of the heroes are available for free, though all of the cards and their upgraded versions are not.

Sci-fi game heavily based on DotA, targeted at the PS4. The PC version will be released later, and appears to require a controller to play to ensure a consistent experience across platforms.

Matches can be decided by either a core victory or the first team to 60 kills. At the start of each match, players pick one of five masteries which allow role-like customisation. These include: bonus physical damage, bonus energy damage, regeneration, +500 gold and extra passive income, or skip to level 4 and extra experience over time.

3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.

Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. It uses some licenced characters from 'My Hero Academia'.

Gameplay takes place on a 3D planet, with lanes from the north to south poles. The planet slowly rotates, and players need to stay on the "sunny" half to survive. Also, map objectives become physically inaccessible or disappear for a while, as new ones are steadily rotated in. This creates a natural pacing for when objectives will come up, and pressures teams with the advantage to claim as much as possible from the map before it vanishes into the dusk.

The heroes are sci-fi interpretations of the greek gods, and several of them can fly by default. This is balanced as one of the "summoner spells" in the game can temporarily disable flight.

Ascendant One was developed in Korea using the Unreal Engine.

A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.

A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.

Development has formally ended, though servers remain available to play and there are still occasional minor patches to tweak gameplay and balance.