A lane-pushing game which includes social tools and supports a web3 creator economy.

A light-hearted side-scroller game that includes a deck-building component for customising each team's army. The game is available on lots of platforms, and supports 1v1 and 2v2 online multiplayer battles.

A significant component of the game is its single-player story-driven campaign, which teaches the deck-building concept.

Players design their own character as a persistent avatar which they may bring into battle. It can have a custom size, shape, clothing, and facial features to suit the player's preferences.

The avatar's choice of weapons and armour will affect its base stats, and which abilities it may access from the large pool available. The mastery of the game is intended to be in its "RPG-style" character creation. During a match, players can level up the skills they chose as a form of temporary progression.

There are expected to be three lanes and two jungles, with a neutral area near the center of each lane which may be captured.

Players pick a Retainer and a Vessel, which together form the stats and abilities of a complete character known as a 'Syndicate'. During the game, Vessels may be dropped and swapped with an allied player's Vessel to allow strategic pivoting and creative combos.

Buffs, debuffs, and dispels will play an important role in combat. There are also plans to experiment with enabling friendly fire.

An offline game for mobile, where the player controls three heroes and plays through a variety of campaign missions against AI-controlled bots. The player can control up to three heroes at once.

The game originally launched on iOS in late 2011, then received an Android release in 2015.

A 6v6 game which adapts the role structure from League of Legends, and has the sixth player occupy the role of 'Strategist'. This player acts as the team's Core structure, and can spend gold to recruit units to march down lanes towards the enemy.

This is a solo-developed project developed in Unity3D.

A mobile game which is being developed based on the auto-battler AutoChess, making use of the same assets. Many of the items, characters, and synergies(!) that players are familiar with will be retained in this new format.

The game promises competitive fairness by having all characters unlocked for free and no in-game stats tied to the user's account. It also brings some new mechanics to the mobile space: including a day-night cycle and trees which can be chopped down.

Characters from various worlds are summoned to fight together in Albion, a techno-magic themed world. The game will have a Japanese voiceover.

Map objectives include capture points which allow players to teleport to lanes, and a unique pit shape for boss monsters.

A play-to-earn title, formerly known as The Immortal Mystics.

Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.

There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.

The team is also working on engine technology for developing RTS and lane-pushing games.