Game resembling League of Legends, with a superhero makeover. (More info needed.)
Heroes can freely alternate between battling on land, or taking off to fight in the air. Players battle over control points using a customised army, and can pick units up with their airmech to drop them off elsewhere. There are many maps to choose from.
Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.
A 2D-platformer lane-pushing game. Has interesting elements of verticality, as heroes can drop quickly from top lane to lower ones.
Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
Action-oriented game in which players pick a tag-team of two heroes, and collect points that enable them to transform into titans.
All of its characters are based on real-world gods and myths from pantheons from around the world. It was among the first games played from a third-person perspective, offering a more immersive experience and affecting its vision and movement mechanics. The game uses almost entirely skill-shots, and offers a variety of competitive lane-pushing modes.