A mobile game heavily based on League of Legends, claiming no pay-to-win features. It seems to be targeted at Brazil and the Latin American market.

Players select a hero and a 'Partner': a small pet that represents the player's pre-game loadout. It levels up with the hero, and can be equipped with some passive stat bonuses and a conditional active effect.

A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.

Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.

A mobile game based on League of Legends, featuring a variety of characters from the Three Kingdoms era in Chinese history.

Combines elements of Quake with lane-pushing gameplay. It features extreme alterations to the Warcraft III engine while still running as a regular map. The result is a futuristic twin-stick shooter with 3D physics for all characters and weapons, as well as advanced character customisation options.

Despite its incredible attention to detail and highly custom assets and systems, the Warcraft III engine simply couldn't provide a smooth and responsive experience for this type of gameplay. This likely contributed to its brief three months of post-release development. It survives as a technical marvel.

The project began as a fan-made revival of Paragon, which focused on recreating the experience of the 'Legacy' map.  It was made available for the public to enjoy from very early stages.

In early 2020, the team received the backing of South Korean publisher Netmarble. The game is now being worked on with an expanded team. and is planned to release in Early Access on its first platform in Winter 2021.

The game will feature a new card system, PvE mode, and new maps.

A leaner edition of League of Legends, targeting mobile and eventually consoles. It will make some changes to ensure best fit for these platforms and their controls, as well as speed up game times.

A Paragon successor project. Players can earn a special resource called 'favour' by reaching certain milestones with their last-hits, kills, and participation in objectives. Over time, favour can be allocated to 'factions' to improve the strength of certain items.

A mobile game which mixes in some trading-card game elements as part of its item system. Match times are targeted at 5-10 minutes.

A mobile game in which heroes start as a blank slate, and pick up their skills, items, attributes, and ultimates as 'cards' which are randomly dropped during a match. Players can choose which cards are in their 'deck' prior to the match, so they have some control over their build direction.

All of the heroes are available for free, though all of the cards and their upgraded versions are not.

A cross-platform VR game which allows 3D movement and combat in a rich variety of environments.

As well as a 3v3 mode with lanes, there's a co-op action campaign and 3v3v3v3 conquest mode.

Lanes are mentioned but it's not clear how big of a role they play in practice.