Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.
Supply lines at the back of each base provide teams with teching resources that steadily upgrade their army and defences.
A variation on the DotA formula which divides heroes into three classes: Melee, Ranged, and Spellcaster.
Offers enormous flexibility when it comes to hero customisation, and also has a flexible jungle mechanic.
Features a rich and immersive 3D setting, complete with environmental hazards and uniquely themed lanes.
The battle rages on both the surface of the sea and the ocean floor, and heroes can switch planes at any time!