
Title | Rise of Winterchill (2009) |
Aliases |
Aliases
RoW
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Server Status |
Moba Server Status
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Developer(s) |
Developers
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Publisher(s) |
Publishers
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Activity Period |
2009 – 2014
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Links |
Links
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Description
Emphasises rich and engaging hero combat. The game has many unusual skill-shots, and there no stuns or randomness. Combat instead focuses more on displacement and environmental or situational damage.
The jungle is a persistent team objective rather than an economic space for a single hero to occupy, and a variety of different creep camps and reward structures have appeared in the game over the years.
The game had an unusually refined item system, with a fullscreen shop interface, typed shortcuts, recommended items, recipe autocompletion, all items stacking with each-other (at reduced efficiency), and custom item stats like bonus ability radius or duration.
Heroes