A Quake-inspired lane-pushing game developed using the Dota 2 modding tools.

A reimagined Tides of Blood with refined artwork, character designs, and many custom systems.

Combines elements of Quake with lane-pushing gameplay. It features extreme alterations to the Warcraft III engine while still running as a regular map. The result is a futuristic twin-stick shooter with 3D physics for all characters and weapons, as well as advanced character customisation options.

Despite its incredible attention to detail and highly custom assets and systems, the Warcraft III engine simply couldn't provide a smooth and responsive experience for this type of gameplay. This likely contributed to its brief three months of post-release development. It survives as a technical marvel.

A 3v3v3 map with a very busy central lane area. It allows selection of both Warcraft III ladder heroes and minor variations thereof.

Simple 1v1 one-lane game, offers some troop customisation but not much else.

A sci-fi game with a large focus on the lanes. Teams may upgrade their troops and increase the numbers being spawned. This allowed for some level of RTS strategy with certain troops countering others.

Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.

Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.