Mobile game by a Turkish studio. All heroes are unlocked.
Side-scrolling platformer with an emphasis on temporary effects and bonuses obtained from jungle camps.
Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.
Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.
Has a large number of deeply interwoven mechanics, leading to a complex and deep competitive experience. Players have shown a high level of engagement with its massive esports scene: with the annual 'The International' tournament consistently offering the biggest prize-pools in esports history.
Emphasises rich and engaging hero combat. The game has many unusual skill-shots, and there no stuns or randomness. Combat instead focuses more on displacement and environmental or situational damage.
The jungle is a persistent team objective rather than an economic space for a single hero to occupy, and a variety of different creep camps and reward structures have appeared in the game over the years.
The game had an unusually refined item system, with a fullscreen shop interface, typed shortcuts, recommended items, recipe autocompletion, all items stacking with each-other (at reduced efficiency), and custom item stats like bonus ability radius or duration.