Pure Shaper - Quick Release
Kensu may cast his abilities freely. Kensu can successively fire his basic attack as long as he has an arrow nocked. Kensu will nock an arrow at a rate equivalent to his basic attack cooldown and can have a maximum of 2 arrows ready to be fired at a time. The rate at which Kensu will nock an arrow is increased by 1% per point of Haste.
Kensu binds captured ghosts to his arrows, imbuing his basic attacks with additional effects. Toggle: Kensu switches which ghost is bound to his arrows. Ghost of Malice: Kensu imbues his arrows with Malice, causing his basic attacks to deal 10 / 15 / 20 / 25 / 30 (+0.1) bonus magical damage. Ghost of Despair: Kensu imbues his arrows with Despair, causing his basic attacks to slow the target's movement speed by 15% / 20% / 25% / 30% / 35% for 2 seconds.
Thrill of the Hunt
Passive: Kensu's basic attacks mark the target, reducing their Armor by 2% / 2.75% / 3.5% / 4.25% / 5% for 4 seconds. This effect stacks up to 4 times for a total of 8% / 11% / 14% / 17% / 20% reduced Armor. Active: When the target reaches 4 marks and if they are a shaper, they are revealed and a ring will appear around them. As long as Kensu is within this ring, he may activate Thrill of the Hunt to rapidly dash to another location within the ring.
Kensu fires an arrow that deals physical damage to the first enemy hit, plus an additional effect based on which Haunt Kensu is using. Ghost of Malice: Deals between 60 / 85 / 110 / 135 / 160 (+0.4) to 120 / 170 / 220 / 270 / 320 (+1.0) physical damage. The damage is increased against low health targets, reaching maximum damage against targets with 25% health. Ghost of Despair: Exorcises the first target hit, causing ghosts of despair to deal 40 / 60 / 80 / 100 / 120 (+0.3) physical damage and apply Despair to the hit target and up to 1 / 2 / 3 / 4 / 5 additional nearby enemies.
Kensu fires a phantasmal surge in target direction, warping all terrain it passes through to become passable and leaving a spectral trail in its wake. Any allied shaper who enters the trail will gain 50% increased Movement Speed. If the arrow hits an enemy shaper it will deal 100 / 200 / 300 (+0.6) physical damage and fear them for between 0.5 to 2 seconds. After the arrow has traveled 350m, the fear duration will begin to increase until it reaches its maximum duration at the arrow's maximum range.
Our coasts are wreathed in mist, but any hunter can tell an unnatural fog. It moves against the wind, chills with a touch, and eats the bird song. This village is silent, faded, the dock rimmed with ice. I crunch along an empty path, past huts boarded from within. From the last, I hear whimpering. Drawn to a child, as the Masters suggested. The door sways idly, a dusting of frost on the frame. I push through and ignore the hollow, angry wheezing from the rafters, the sting of frostbite rage on the tips of my ears. The boy is wadded in the corner, peering at the ceiling from between splayed claws, bristling tail twitching around his ankles. "There is nothing here," I tell him, "save what you brought with you." His eyes dart from me to the current of ice roiling in the air, hissing and cracking. "That?" I smile, glancing over my shoulder. "That is only a regret that has lost its way." I nock my arrows, one fletched with feathers of a dove, the other with crow. The two halves of a mortal soul; aggression and affection; boldness and wisdom; body and spirit; male and female. Each pair tied together, in balance. One cannot fly true without the other. I say the words the Blessed Mother taught me long years past. The moon is bright, the wind is hushed The yulan drape the window Close your eyes, lay down to rest And dream of peaceful dawn It shrieks at me. For a moment, I see its true face; a woman greyed and stooped. She clutches a worn child's doll, fretting over it, tears sparkling in the old lines of her face. "Rest, grandmother." My arrows fly true.