The Old Guard
Hero Tags (Role)
Hero Abilities

Pure Shaper - Chastise

Lillin may cast her abilities freely. Whenever Lillin's abilities deal damage to an enemy Shaper, they deal additional magical damage based on the target's bonus Health. Fool's Fire: 4% (+0.025%) of the target's bonus Health per Shade. Rebuke, Consecrate, and Invocation: 8% (+0.05%) of the target's bonus Health.

Fool's Fire

Lillin summons shades, 2 (+1 per Hallowed target), and launches them at target enemy dealing 20 / 40 / 60 / 80 / 100 (+0.25) magical damage per shade. Casting Fool's Fire will remove Hallowed from all enemy Shapers.


Passive: Lillin's basic attacks and abilities passively penetrate 10% / 15% / 20% / 25% / 30% of her target's bonus defenses. Active: Lillin conjures a wave of cleansing energy in target direction, dealing between 65 / 110 / 155 / 200 / 245 (+0.6) to 30 / 70 / 110 / 140 / 160 (+0.3) magical damage. The damage dealt is decreased against targets that are further away from the cast point. Units hit that are close enough to Lillin are knocked back.


Lillin releases a blast of spirit flame in target direction, dealing 60 / 100 / 140 / 180 / 220 (+0.6) magical damage to each target passed through. When the projectile ends or hits a Shaper it detonates, dealing 60 / 100 / 140 / 180 / 220 (+0.6) magical damage to all enemies in an area around the target. Shapers hit by this ability become Hallowed for 4 seconds.


Lillin summons the spirit of Divinity to destroy target enemy Shaper. The spirit strips the target of 30 / 50 / 70% of their maximum Magic Resistance over 2 seconds before firing a projectile in their direction that deals 220 / 390 / 560 (+0.9) magical damage to the first Shaper it hits.
Every night it is the same. He gallops across my dreams, sunlight gleaming off his armor. Feather-grass sways in his wake. I pursue him, he entices me. We stand among the tombs of elders from time so deep, their names are lost to rain and wind. We re-learn what comes unpracticed to others. To the tribes that pass east and west around our ruins of stone and memory. To the beasts that wander north and south in yearly cycles. To the birds returning each spring, adding small voices to echo through the stillness. He trembles when I touch him, eyes as wide as the steppe. His heart so quick and strong, I can hear it in the dark. All our lives, they told us the vessels were the only way. The jars of light where essences are mixed. Arcs and helices that lurk beneath mortal vision, but not beyond Shaping. When I began to show, they lecture us about our sin. They say we must be purified. He holds my hand as the kindling is piled. He’s shaking again. I tell him to be strong. He is strong. He throws me through the flames. He charges them, calling forth the lost arts, using their own firebrands. They cut him a thousand times. He does not let them past. I run into the sunset, skin blistering and peeling, my hair a stinking torch. I do not stop. They cannot catch me. The Spirits’ breath is at my back. Every night it is the same. I startle awake, the memory of burning flesh in my nostrils, the sting of his final smile in my eyes. But I hear our love made manifest, and I know it will be well. Someday I’ll tell Eshmar about his father.
Hero Tags (Theme)
Centaur (6.0)
Nature (3.0)
Hero Tags (Ability)