A 1v1 game where players play on behalf of an entire team in a lane-pushing game: choosing and upgrading their champions, troops, and buildings to counter the opponent's army. Players also choose a "primordial" to act as their main base, which has one active and one passive ability.

The game emphasises resource management, and macro over micro.

Primarily a hero shooter, but has a basic lane-pushing mode with a single lane. Aside from levelling up, heroes can build miniature towers, healing pads, or accelerator pads at a few predetermined locations.

Halloween-themed map; all three lanes must be fully pushed in at least once before the main base can be taken. Heroes have lots of spells and active items available

Light-hearted game that experimented with lots of gimmicky mechanics and unusual heroes. The battlefield has bridges which can be raised and lowered using levers to block and open paths.

Heroes can engage in optional side quests, or pick up one of several sub-categories of items which have unusual rules. There are also modest army-customisation options, as well as a selection of powerful tower upgrades.