Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.
Aims to reduce toxicity through a friendly aesthetic, an interdependent laning economy (players benefit from their allies' success), and hiding information about other players' build choices to avoid potential controversy.
Originally a 3v3 game designed for tablet with a single lane and hotly contested jungle. Now also available in 5v5, and on PC and mac with cross-platform compatibility.
A hardcore, ruthless, and unforgiving gameplay experience. Close sibling of DotA Allstars.
Development has formally ended, though servers remain available to play and there are still occasional minor patches to tweak gameplay and balance.
Simplifies many traditional lane-pushing game mechanics to focus on being a structured team-brawling game. It has a huge range of maps to play on with varying objectives, and relies entirely on hero-specific talent trees to provide customisation options during each match.
Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.
After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.
Halloween-themed map; all three lanes must be fully pushed in at least once before the main base can be taken. Heroes have lots of spells and active items available
A dark-fantasy themed game inspired primarily by League of Legends. It periodically offers team quests which act as mapwide objectives.