Consumable items have a varied and ongoing impact on gameplay.

Players control a weaponized vehicle which can be driven around in a 3D cyber-sports themed environment. A dropship can be called in to swap to their secondary vehicle at any time during combat.

Heroes have two dedicated item slots for consumables, which play a large role in gameplay.

Heavily asymmetric game with large armies and role-focused heroes. Has clever and thematic mechanics for troop upgrades and management. There are only 6 heroes to choose from on each team!

Ambitious and heavily-featured game of grand strategy. Teams select a race, providing access to different heroes and armies, before clashing on one of five battlefields, each with different objectives and sizes.

The moment where RTS started to blend into lane-pushing games. Players control a hero and an army, but don't have to worry about tech trees or base management.