Side-scrolling platformer with an emphasis on temporary effects and bonuses obtained from jungle camps.

Japanese-themed mobile game, using characters from the Onmyoji series of games.

Players capture "territory" on their path to victory, and abilities sometimes behave differently on friendly territory. Heroes have access to both regular and hero-specific items (which can be unlocked on a player's account).

Characters from various DC Comics battle in an interactive urban environment. Heroes can pick up cars and throw them, detonate nearby hot dog stands, or create more debris with their abilities.

Experimented with use of the z-axis, as well as new harvester objectives and an "affinity card" system.

After two years, its developer Epic Games closed the servers, with the generally accepted reason being to focus on the runaway success of Fortnite. The art assets for Paragon have been made free to use with Epic's Unreal Engine, making room for a range of potential successors to emerge from the community.

Community project intended as a spiritual successor to Dawngate. It has since been discontinued. The work to-date was proposed to be made open-source as a Unity3D project, though so far this hasn't taken place.

Action-oriented game in which players pick a tag-team of two heroes, and collect points that enable them to transform into titans.

Prioritised having a flexible meta and streamlined a number of game systems to make the genre more accessible. The game allowed its community to steer the direction of the story through an accompanying webcomic, and was considered very successful at engaging its players in world-building and lore.

All of its characters are based on real-world gods and myths from pantheons from around the world. It was among the first games played from a third-person perspective, offering a more immersive experience and affecting its vision and movement mechanics. The game uses almost entirely skill-shots, and offers a variety of competitive lane-pushing modes.