Has multiple bosses, and various combinations of beating them levels up your army. Also the first lane-pushing game to introduce quest items.
Search through our list of lane-pushing games! Note that arena games like Battlerite, Warlock, and Splatoon will not be found here!
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Individual heroes could be unlocked and persistently progressed by playing with them in one of many game modes including single-player campaigns, lane-pushing on various maps, and co-operative dungeon crawling.
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Tightly-designed game which does a lot with the few mechanics it has chosen to include.
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Ultimates become available based on damage taken, and you can get them at level 1!
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A conceptual moba based around elemental affinities and constantly-shifting lane dynamics.
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All heroes are designed to use and interact with 'conditions', a fixed set of debuffs that can be manipulated in complex ways.
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Had unusual criss-cross lanes, and emphasised the jungle as a critical team objective.
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Lighthearted game focused on zany hero combat, with surprisingly solid underlying mechanics that challenge genre norms.
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Offers enormous flexibility when it comes to hero customisation, and also has a flexible jungle mechanic.
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Focuses on smooth and polished PvP combat, with elaborate spells and graphics.