Search through our list of lane-pushing games! Note that arena games like Battlerite, Warlock, and Splatoon will not be found here!

This resource is not yet complete, and may have some inaccuracies. If you would like to contribute, please get in touch.

Category
Server Status
Development Status
Platforms
Design Features
  • Drops you into a community that is overwhelmingly positive, and interested in everyone's personal growth as leaders and team players. This game makes teams feel like teams.

    The game will ship with a co-op lane-pushing survival mode, as well as extensive tools for modding and creating new lane-pushing games.

    Its lead designer is Softmints: author of this site and two previous lane-pushing games: Dota Outland and Rise of Winterchill (2007).

  • Citing DotA and League of Legends as inspiration, Eterlands adds an interactive physical environment with cliffs, trees that can be chopped down and dragged, bridges and rock walls which can be destroyed, and breaking dams to flood parts of the map which will slow enemies down. There is also a dynamic weather system.

    The game seems to have never left concept phase, and available footage is minimal.

  • 3D game where heroes are divided into around 8 classes, with each class having unique mobility features such as wall-running, high-jumping, or flying! The lanes are at different vertical heights, and it is possible to "jump" down from one lane to another. The game will make fullest use of the Z-axis.

  • Mobile game based on League of Legends, with a casual Japanese school festival theme and zany characters. It uses some licenced characters from 'My Hero Academia'.

  • An early-stage game developed using Unreal Engine 5. It is described as including minons and towers, along with having capture points.

  • A third person shooter game with lanes and a sci-fi theme. It includes six playable classes with options to customise weapons and exoskeletons.

  • A play-to-earn title, formerly known as The Immortal Mystics.

    Has some crossover with the RTS genre. It promises greater intensity in team play and a larger variety of game mechanics, including the ability to upgrade friendly towers and spawn powerful troops.

    There is a 'team skills' system where characters have an extra power in additional to their ultimate, which has elemental interactions. The armour system allows players to change attributes during the game. Match times should be between 10-30 minutes, and there are at least 3 maps available to play on.

    The team is also working on engine technology for developing RTS and lane-pushing games.

  • A Pokémon-themed game which allows players to play as a Pokémon and choose new moves as they level up and evolve. Its matches last for a fixed amount of time.

    Players collect tokens in the "jungle" area of the map, and can turn them in at five "scoring areas" along the lanes on the enemy's half of the map. The deeper scoring areas award extra points, while double points are awarded in the final minute. Victory is given to the team with the most points after a fixed time limit.