A third-person MOBA shooter, with many character customisation options.

A vehicular combat game which includes settings from some of the most famous battles in WW2. The game modes include a three-lane map, and each tank has 5 abilities.

It supports a web3 and NFT-based economy, which is tied in with lots of opportunities to customise your tank.

A genre-hybrid game which features extensive 20v20 battles in a fully 3D destructible environment.

The available characters fall into a few archetypes (warrior, cleric, wizard). Out-of-game, players create and customise several characters, deciding the appearance and abilities of each. In-game, players start with a low-power character, and by earning points they can swap to one of their stronger characters later.

Each team is divided into 5 squads of 4 members each, and the squads are given roles to perform within the team (2 for invading, 1 for capturing towers, 2 for defending the castle). Players generate resources for completing activities related to their squad's role. These include building ballistae, capturing the towers on each lane, or destroying castle walls and defences.

The game is over when one team breaks into the enemy's keep (an indoors environment) and defeats the core.

As well 20v20, there is a free-for-all mode with 5 teams!

A light-hearted side-scroller game that includes a deck-building component for customising each team's army. The game is available on lots of platforms, and supports 1v1 and 2v2 online multiplayer battles.

A significant component of the game is its single-player story-driven campaign, which teaches the deck-building concept.

A mobile game based on League of Legends, with various funny characters and a comedic theme.

It appears to allow placing a "catapult plant" outside the attack range of enemy towers to slowly whittle them down.

An offline game for mobile, where the player controls three heroes and plays through a variety of campaign missions against AI-controlled bots. The player can control up to three heroes at once.

The game originally launched on iOS in late 2011, then received an Android release in 2015.

A mobile game which is being developed based on the auto-battler AutoChess, making use of the same assets. Many of the items, characters, and synergies(!) that players are familiar with will be retained in this new format.

The game promises competitive fairness by having all characters unlocked for free and no in-game stats tied to the user's account. It also brings some new mechanics to the mobile space: including a day-night cycle and trees which can be chopped down.

A game based on Indonesian mythology, history, and culture. It intends to create a positive gaming culture, support local cultural values, and be a platform for national esports competition in Indonesia.

The playable characters are 'Ksatriya', and each wants to protect its own 'Loka' (realm).