A project with the aim to innovate on the stagnant waters of the MOBA space. The game's design starts with a conservative approach which respects the core principles of the genre, and will involve community-led iteration to brainstorm new features.

The game draws on Heroes of the Storm for its talent system and mercenary camps, League of Legends for summoner spells, Dota2 for asymmetric items and denying troops, and Heroes of Newerth for fast-paced combat and a darker atmosphere.

A 3v3 battle arena with lane-pushing gameplay and lots of capture points. It is possible to build basic structures at a friendly capture point.

Players can select three heroes, and dynamically switch between them during gameplay.

A mobile web3 game. It claims to be a tournament-centric game and will allow the use of tokens to invest in esport competitions.

The characters are named after various mythological and fairytale figures. A weather condition may be randomly determined at the start of each match, which can affect character attributes as well as the boss creature and abilities for some characters.

There is also a a set of 'apocalypse' skills that characters can access, which when combined may produce unexpected results.

A mobile lane-pushing game whose problem statement is the lack of web3 asset ownership in games, and hyperinflation in game economies.

It does not claim any features that would be new or unfamiliar to existing players of the genre.

Each player selects 3 characters, and controls 2 at the same time as a "squad".

The game appears to lean heavily into web3 concepts. Its alpha artwork makes use of Paragon assets, though these are likely to be placeholders.

A "tribe-based" MOBA game based on rich, immersive lore that takes players through an epic journey filled with South Asian cultural elements. It also claims one-of-a-kind combat mechanics. While it is a 5v5 game, it is not yet clear if there will be lanes.

An early-stage game developed using Unreal Engine 5. It is described as including minons and towers, along with having capture points.

A lane-pushing game which includes social tools and supports a web3 creator economy.

Players design their own character as a persistent avatar which they may bring into battle. It can have a custom size, shape, clothing, and facial features to suit the player's preferences.

The avatar's choice of weapons and armour will affect its base stats, and which abilities it may access from the large pool available. The mastery of the game is intended to be in its "RPG-style" character creation. During a match, players can level up the skills they chose as a form of temporary progression.

There are expected to be three lanes and two jungles, with a neutral area near the center of each lane which may be captured.

'The Dawngate Revival Project' started as a fan project in 2017 to recreate the experience of playing Dawngate using the game's original assets. It has been under slow and steady development ever since.

In 2020, the team approached EA about acquiring the Dawngate IP, and ran a kickstarter with that aim raising over $100k. While it was not possible to secure the IP, they are continuing with developing a game under the new name of 'Dreambound', featuring original IP.

The team's stated mission is "To en-vigor the world with a new story and world that people can get immersed in and dive into for decades to come."